Introduction   Overview   The shape of the debate   Themes Theme 1 - A National Heritage Collection Theme 2 - Heritage for Communities Theme 3 - Making Heritage Accessible Theme 4 Heritage and Tourism after 2014    
       
Introduction Disney Work? Case studies Heritage for All
A Place for Learning? The options for the Trust Video Package Your views 
     
 

At Culzean Castle, the Trust has introduced electronic ‘guidebooks’ which marry the latest technology to the story of on one of Scotland’s most historic places:

David Hopes, the Director of the Robert Burns Birthplace Museum explains how innovative interpretation aided by technology helps engage visitors at his own museum and at places like Culloden Battlefield. The museum holds many artefacts of Burns’ life and times, many evocative of the simplicity of the 18th century world and the inky hard graft that was the bard’s lot. Yet a deliberate decision was made to use innovative, playful installations to ensure the man, his work and the thoughts he inspired were freshly relevant to 21st century visitors. Watch David Hopes tell us more >

Technology can help overcome different barriers to engagement. At Culloden, the ‘Penfiend’ system helps people with visual impairments enjoy displays and interpretative panels.

The New Battle of Bannockburn Centre takes the digital techniques associated with video games and applies to telling the story of the pivotal battle in a way that reels in younger visitors and families. Watch the video to find out more >

However, Bannockburn’s technology is not just about spectacle – there is serious intent behind the Bannockburn Learning Website - it is truly unique at the current time in that it is museum of interactive objects that literally (some in 3D) do not exist in the physical realm. The objects and learning experience is provided in a non-prescriptive sense that encourages ‘wiki-trailing’ for educational and informative purposes.

Despite Ben Lomond being one of the nation’s most renowned wild places, it too can benefit from technology used to encourage more understanding and enjoyment. The Trust has introduced Apps for mobile phones and tablets which offer routes and information about the mountain’s ecology and landscape.

Similar to the above, the Trust has introduced a range of interactive electronic trail maps which can be downloaded to mobile phones. These allow users to find properties, access information about them and even record and comment upon their visit.

The Digital Ranger is creation of a series of apps targeted to younger users on the Android and iPhone Platforms, where the user looks for ‘virtual’ animals on a trail at a Trust property. There are rewards (a spotter’s badge) for each animal, flora or fauna found. It uses GPS to trigger the content at an appropriate spot on the trail and the user then interacts with the environment to find the species, without disrupting ‘real’ wildlife or habitat. A question or challenge is then produced for the user to earn the reward.

It bypasses the need (or disappointment) of actually looking for the species in situ and disturbing habitat. Equally, the fun, interactive element is a hit with younger (and older!) users of the app. It demonstrates how the use of GPS tracking and enhanced reality technologies on mobile platforms can be used to ameliorate or supplement the on-site experience – not replace it.